三维动画 | 3D Animation

(2024版 | Edition 2024)

三维动画 | 3D Animation

(2024版 | Edition 2024)

基本信息 | Basic Information

课程性质 | Course Type: 专业选修 | Elective 课程编号 | Course ID: 55013101 授课语言 | Language: 中文 | Chinese
先修要求 | Prerequisite: 三维设计与表现 | 3D Design and Vis. 学分 | Credits: 2 课内学时 | Total Hours: 34
课程性质 | Course Type:专业选修 | Elective 课程编号 | Course ID:55013101
授课语言 | Language:中文 | Chinese 先修要求 | Prerequisite:三维设计与表现 | 3D Design and Vis.
学分 | Credits:2 课内学时 | Total Hours:34
课程性质 | Course Type:专业选修 | Elective
课程编号 | Course ID:55013101
授课语言 | Language:中文 | Chinese
先修要求 | Prerequisite:三维设计与表现 | 3D Design and Vis.
学分 | Credits:2
课内学时 | Total Hours:34

课程简介 | Course Introduction​

《三维动画》与上一学期的《三维设计与表现》为承前启后的系列课程。在前置课程的基础上,本课程以完成动画作品为目标,内容主要涉及机械动画、角色动画、模拟动画等方面的核心概念与基础知识,适合对于游戏、动画、影像等数字媒体内容创作感兴趣的同学选修。
3D Animation and 3D Design and Visualization, a course in the previous semester form a complete series. On the basis of the prerequisite course, the target of this one is to complete a short animated film. The content of this course mainly involves the core concepts and basic knowledge of mechanical animation, character animation, simulation, etc. Students who are interested in the creation of digital media content such as games, animation, video and etc. are encouraged to take this course.

▼ 学习要求 | Learning Requirements

▲ 学习要求 | Learning Requirements

● 课堂学习与课外自学充分结合 | In-class learning and self learning are both needed.
● 理论与实践并重 | Put emphasis on both theory and practice.
● 可根据专业方向选择创作内容 | You may relate your creation with your own learning direction.
● 允许选用不同的软件 | Choosing software not taught in this course is allowed.
● 想“混”个学分的同学建议退选 | You are suggested to quit this course if you only need credits.

学习评价 | Learning Evaluation​

这门课程要求在期末时完成一段原创三维动画短片,允许借鉴或使用第三方模型,但应确保自行独立完成动画制作部分且其中必须包含角色动画。需提交的内容除完整版的影像文件以外,还包括相应的工程文件(含历史文件)。
This course requires students to create an original 3D animation by the end of the semester. It is permissible to use third-party models for reference or in the final production, but it is mandatory that students must animate everything by themselves and must include character animation. In addition to a video file containing the final version of the animation, the corresponding project files (including history files) must also be included in the submission.

▼ 成绩构成 | How the score is given

▲ 成绩构成 | How the score is given

● 出勤记录 | presence: 20%
-每次缺勤扣3分,扣完为止 | each absence results in -3 marks
● 期末作业 | final project: 80%
-角色动画 | character animation: 30%
-其它动画 | other animation: 20%
-整体效果 | overall effect: 30%
● 知识分享 | bonus for knowledge sharing: ≤10%
-主题自选,但需与课程相关 | You may propose topics of knowledge sharing seminar, but it must be related to the course.
-每次分享总加分不超过7(1人)或10(多人) | Total bonus points each time amount up to 7 (single speaker) or 10 (multiple speakers).

▼ 期末作业 | Requirements on the Final Project

▲ 期末作业 | Requirements on the Final Project

● 应根据统一模板完成动画作品 | Create a piece of animation basing on a template.
● 动画长度约为8或12秒,主题将由征集确定 | The length of the animation is about 8 or 12 seconds and the topic will be suggested by you.
● 允许使用第三方模型(需说明),但动画效果必须自行完成 | You may use 3rd party models (acknowledgement is necessary). You must animate everything by yourself.
● 动画以1920×1080@25fps渲染,保存为png序列帧文件 | The animation shall be rendered at 1920×1080@25fps, and saved as a .png file sequence.
● 可自行设定难度,但切勿尝试舞弊 | You may choose a difficulty level on your own, but never try to cheat in the final project.

▼ 创作模板 | Final Project Template

▲ 创作模板 | Final Project Template

● 下载链接 | download link
● 网盘中FinalProjectTemplate.blend为工程文件模板,请勿修改相机、外墙模型、200或300帧的动画时长及25fps的帧速率 | The FinalProjectTemplate.blend in the netdisk is the template project file. Do NOT change the camera, fascade, the duration of the animation (200 or 300 frames) and the framerate (25fps).
● 场景中名为MoonLight和RoomLight的灯光仅供参考之用,可以删除 | The light objects named as “MoonLight” and “RoomLight” are just placeholders and may be deleted.
● 场景中名为Room的房间三维物体为你需要布置并制作动画的空间;你可以删除并重建房间但应确保其长宽高不变 | The room object named “Room” is the space where you need to decorate and create animation. You may delete it and recreate a room but its dimensions shall remain unchnage.
● 原则上不鼓励令任何物体“破窗而出”,若确需这么做请注意:(1)窗户应有玻璃;(2)你制作的任何内容不应遮挡上下楼层的窗户 | In principle, you are not encouraged to make any object break through the window. If it is necessary, please keep in mind that: (1) the window shall have glass; (2) Anything you create shall never appear in front of the windows above and below your level.
● 你可以使用Unreal引擎或者Blender的Cycles、EEVEE完成最终渲染,但应确保外墙使用遮罩材质,并渲染为1920×1080带透明度的.png序列 | You may use the Unreal engine or the Cycles or EEVEE renderer in Blender for final rendering, however you shall always keep in mind that the fascade object shall use a matte material. The animation shall be rendered as a .png sequence with alpha channel with a resolution of 1920×1080.
● 如有必要,你可以为你的片段配上音效(注意,只要音效不要音乐),确保其长度为8/12秒且与你的动画完美匹配,保存为.mp3或.wav格式 | If necessary, you may create audio effects for your clip (audio effects only, no music). Make sure it is as long as 8/12 seconds and matches your animation perfectly. Save it as a .mp3 or .wav audio file.
● 网盘中Overlay(B).7z包含了用于最终效果测试的序列帧,也供你匹配室内外画面效果(室外为夜景,最终可能改进画面效果但不会有本质区别)| The “Overlay.7z” in the netdisks contains the image sequence for testing purposes. You may also try to match your rendering to it if necessary. (The outdoor scene uses night time background. It may be polished later but the final version will not introduce any significant change.)
● 如有希望预览最终效果,可以将你的序列帧和Overlay(B).7z中包含的序列帧以25fps的帧速率导入视频软件(如AE),并将其内容叠加到你的序列帧上 | If you hope to preview the final effect, you may import into digital compositing software (e.g. After Effects) your sequence and the sequence contained in the “Overlay(B).7z” using a framerate of 25fps. Then, you shall put the provided overlay sequence above yours to check the result.

▼ 提交要求 | Submission Regulations

▲ 提交要求 | Submission Regulations

● 200或300帧.png图像序列帧 | .png image sequence, 200 or 300 frames
● .mp3或.wav格式的音效(8或12秒,与25fps的png序列匹配) | 8 or 12-second-long audio effets in .mp3 or .wav format (matching the sequence @ 25fps).
● 所有工程文件(压缩为.rar或.7z文件)| All source project files (compress into a .rar or .7z file)
● 除最终版本外,主要工程文件还需提交进度均匀的10个阶段性历史版本 | Main project files shall come with 10 milestone versions evenly distributed in history.
● 若使用第三方素材,须随附文件加以说明 | If 3rd-party material is used in your animation, you shall attach a file with proper description.
● 截止提交时间为2024年7月4日晚24:00,过时不侯 | The deadline of submission is 24:00 July 4, 2024.

课程内容 | Course Content

  • 1 课程简介
    • 1.1 教学目标
    • 1.2 课程内容
    • 1.3 数字动画漫谈
    • 1.4 Blender及Unreal作品赏析
    • 1.5 考核要求
  • 2 数字动画基础知识
    • 2.1 与数字影像相关的基本概念
      • 2.1.1 帧速率
      • 2.1.2 分辨率与纵横比
      • 2.1.3 像素纵横比
      • 2.1.4 场序
      • 2.1.5 通道
      • 2.1.6 色彩深度/位深度
      • 2.1.7 无损与有损压缩
      • 2.1.8 码率与CBR/VBR
      • 2.1.9 媒体编码格式与容器(封装)格式
      • 2.1.10 序列帧
    • 2.2 与动画及数字动画相关的基本概念
      • 2.2.1 基本概念辨析
      • 2.2.2 计算机动画的本质
      • 2.2.3 参数控制的策略
      • 2.2.4 参数变化与动画曲线
      • 2.2.5 三维动画来源
      • 2.2.6 父子关联、层级与坐标系
    • 2.3 Blender动画入门
      • 2.3.1 基础知识
      • 2.3.2 在Blender中创建小球弹跳动画
  • 3 基础动画运动规律
    • 3.1 运动规律的由来
    • 3.2 十二条动画运动规律
      • 3.2.1 挤压与拉伸
      • 3.2.2 预备动作
      • 3.2.3 构图
      • 3.2.4 推帧与补间
      • 3.2.5 延续与重叠
      • 3.2.6 缓进缓出
      • 3.2.7 弧线
      • 3.2.8 次要动作
      • 3.2.9 时间控制
      • 3.2.10 夸张
      • 3.2.11 立体绘制
      • 3.2.12 吸引力
    • 3.3 改进小球弹跳动画
    • 3.4 更多关于运动规律的学习资料
  • 4 在Blender中创建非有机体动画
    • 4.1 基础机械动画
    • 4.2 路径动画
    • 4.3 基于驱动器的自动动画
    • 4.4 基于约束器的自动动画
  • 5 在Blender中创建角色动画
    • 5.1 基础知识
      • 5.1.1 角色动画基本概念
      • 5.1.2 角色动画相关技术
      • 5.1.3 角色动画创作的一般流程
    • 5.2 骨架基础
    • 5.3 蒙皮基础
    • 5.4 理解FK与IK
    • 5.5 表情动画基础
    • 5.6 尝试制作角色动画
  • 6 在Blender中创建粒子特效
    • 6.1 粒子系统基础知识
      • 6.1.1 粒子系统的概念与功能
      • 6.1.2 如何在Blender中创建粒子系统
      • 6.1.3 Particle System与Particle Settings
    • 6.2 主要模块与功能
      • 6.2.1 Emitter与Hair粒子
      • 6.2.2 Emission模块
      • 6.2.3 Render模块
      • 6.2.4 Viewport模块
      • 6.2.5 Cache模块
      • 6.2.6 Velocity模块
      • 6.2.7 Rotation模块
      • 6.2.8 Vertex Groups模块
      • 6.2.9 Textures模块
      • 6.2.10 Physics模块
      • 6.2.11 碰撞
      • 6.2.12 Field Weights模块与力场物体
      • 6.2.13 Force Field Settings模块
      • 6.2.14 Children模块
    • 6.3 粒子系统实践练习
      • 6.3.1 低模篝火
      • 6.3.2 标志变换
      • 6.3.3 粒子流体
      • 6.3.4 趋光昆虫
  • 7 在Blender中创建物理模拟动画
    • 7.1 刚体与约束器
    • 7.2 柔体
    • 7.3 布料
    • 7.4 毛发
    • 7.5 动态画笔
    • 7.6 流体
  • 8 Blender几何节点入门
    • 8.1 几何节点简介
    • 8.2 几何节点练习
      • 8.2.1 餐厅桌椅
  • 9 在Blender中进行跟踪
    • 9.1 跟踪的基本概念
    • 9.2 选择3D跟踪目标
    • 9.3 跟踪练习
      • 9.3.1 手动跟踪
      • 9.3.2 自动跟踪
      • 9.3.3 在AE中跟踪
      • 9.3.4 跟踪物体
  • 10 在Blender中后期合成
    • 10.1 数字合成相关基本概念
    • 10.2 blender中的数字合成功能
    • 10.3 合成练习
      • 10.3.1 多光源
      • 10.3.2 多层合成
      • 10.3.3 多通道合成
  • 1 Introduction
    • 1.1 learning target
    • 1.2 course content
    • 1.3 introduction to the history of digital animation
    • 1.4 Blender and Unreal artworks
    • 1.5 methods of evaluation
  • 2 Basic Knowledge of Digital Animation
    • 2.1 basic concepts about digital videos
      • 2.1 framerate
      • 2.2 resolution and proportion
      • 2.3 pixel aspect ratio
      • 2.4 field order
      • 2.5 channels
      • 2.6 color depth/bit depth
      • 2.7 lossless and lossy compression
      • 2.8 bitrate and CBR/VBR
      • 2.9 media encoding format and container format
      • 2.10 Image Sequence
    • 2.2 basic concepts of animation and digital animation
      • 2.2.1 basic concepts and analysis
      • 2.2.2 the essense of digital animation
      • 2.2.3 strategies for parameter control
      • 2.2.4 changing parameters and animation curves
      • 2.2.5 sources of 3D animations
      • 2.2.6 parenting, hierarchy and coordinate systems
    • 2.3 getting started with Blender animation
      • 2.3.1 fundamental knowledge
      • 2.3.2 creating bouncing ball animation in Blender
  • 3 Principles of Animation, the Basics
    • 3.1 The History of the Principles of Animation
    • 3.2 12 principles of animation
      • 3.2.1 squash and stretch
      • 3.2.2 aniticipation
      • 3.2.3 staging
      • 3.2.4 straight ahead action and pose to pose
      • 3.2.5 follow through and overlapping action
      • 3.2.6 slow-in and slow-out
      • 3.2.7 arc
      • 3.2.8 secondary action
      • 3.2.9 timing
      • 3.2.10 exaggeration
      • 3.2.11 solid drawing
      • 3.2.12 appeal
    • 3.3 Improve the bouncing ball animation
    • 3.4 More learning materials of the principles of animation
  • 4 Creating Non-organic Animation in Blender
    • 4.1 basic mechanical animation
    • 4.2 path animation
    • 4.3 automatic animation with drivers
    • 4.4 automatic animation with constraints
  • 5 Creating Character Animation in Blender
    • 5.1 basic knowledge
      • 5.1.1 basic concepts of character animation
      • 5.1.2 techniques for character animation
      • 5.1.3 general steps of character animation creation
    • 5.2 understand the basics of armature
    • 5.3 understand the basics of skinning
    • 5.4 understand FK and IK (forward and inverse kinematics)
    • 5.5 understand the basics of facial animation
    • 5.6 try to create character animation
  • 6 Creating Particle Effects in Blender
    • 6.1 the basics of particle systems
      • 6.1.1 concept and functionality of particle systems
      • 6.1.2 how to create a particle system in Blender
      • 6.1.3 Particle System and Particle Settings
    • 6.2 major modules and functions
      • 6.2.1 Emitter and Hair particles
      • 6.2.2 Emission module
      • 6.2.3 Render module
      • 6.2.4 Viewport module
      • 6.2.5 Cache module
      • 6.2.6 Velocity module
      • 6.2.7 Rotation module
      • 6.2.8 Vertex Groups module
      • 6.2.9 Textures module
      • 6.2.10 Physics module
      • 6.2.11 collision
      • 6.2.12 Field Weights module and Force Field objects
      • 6.2.13 Force Field Settings module
      • 6.2.14 Children module
    • 6.3 practices of particle systems
      • 6.3.1 low-poly campfire
      • 6.3.2 logo transformation
      • 6.3.3 fluid particles
      • 6.3.4 insects with phototaxis
  • 7 Physical Simulation in Blender
    • 7.1 rigid bodies and constraints
    • 7.2 soft bodies
    • 7.3 cloth
    • 7.4 hair
    • 7.5 dynamic paint
    • 7.6 fluid
  • 8 Blender Geometry Nodes 101<
    • 8.1 introduction to geometry nodes
    • 8.2 practices of geometry nodes
      • 8.2.1 tables and chairs in a restaurant
  • 9 Camera and Object Tracking in Blender
    • 9.1 basic concepts of tracking
    • 9.2 choosing targets for 3D tracking
    • 9.3 practices of tracking
      • 9.3.1 manual tracking
      • 9.3.2 automatic tracking
      • 9.3.3 tracking in AE
      • 9.3.4 object tracking
  • 10 Compositing in Blender
    • 10.1 basic concepts of tracking
    • 10.2 digital compositing functions in blender
    • 10.3 practices of compositing
      • 10.3.1 multiple lights
      • 10.3.2 multiple layers
      • 10.3.3 multiple passes
  • 1 课程简介
    • 1.1 教学目标
    • 1.2 课程内容
    • 1.3 数字动画漫谈
    • 1.4 Blender及Unreal作品赏析
    • 1.5 考核要求
  • 2 数字动画基础知识
    • 2.1 与数字影像相关的基本概念
      • 2.1.1 帧速率
      • 2.1.2 分辨率与纵横比
      • 2.1.3 像素纵横比
      • 2.1.4 场序
      • 2.1.5 通道
      • 2.1.6 色彩深度/位深度
      • 2.1.7 无损与有损压缩
      • 2.1.8 码率与CBR/VBR
      • 2.1.9 媒体编码格式与容器(封装)格式
      • 2.1.10 序列帧
    • 2.2 与动画及数字动画相关的基本概念
      • 2.2.1 基本概念辨析
      • 2.2.2 计算机动画的本质
      • 2.2.3 参数控制的策略
      • 2.2.4 参数变化与动画曲线
      • 2.2.5 三维动画来源
      • 2.2.6 父子关联、层级与坐标系
    • 2.3 Blender动画入门
      • 2.3.1 基础知识
      • 2.3.2 在Blender中创建小球弹跳动画
  • 3 基础动画运动规律
    • 3.1 运动规律的由来
    • 3.2 十二条动画运动规律
      • 3.2.1 挤压与拉伸
      • 3.2.2 预备动作
      • 3.2.3 构图
      • 3.2.4 推帧与补间
      • 3.2.5 延续与重叠
      • 3.2.6 缓进缓出
      • 3.2.7 弧线
      • 3.2.8 次要动作
      • 3.2.9 时间控制
      • 3.2.10 夸张
      • 3.2.11 立体绘制
      • 3.2.12 吸引力
    • 3.3 改进小球弹跳动画
    • 3.4 更多关于运动规律的学习资料
  • 4 在Blender中创建非有机体动画
    • 4.1 基础机械动画
    • 4.2 路径动画
    • 4.3 基于驱动器的自动动画
    • 4.4 基于约束器的自动动画
  • 5 在Blender中创建角色动画
    • 5.1 基础知识
      • 5.1.1 角色动画基本概念
      • 5.1.2 角色动画相关技术
      • 5.1.3 角色动画创作的一般流程
    • 5.2 骨架基础
    • 5.3 蒙皮基础
    • 5.4 理解FK与IK
    • 5.5 表情动画基础
    • 5.6 尝试制作角色动画
  • 6 在Blender中创建粒子特效
    • 6.1 粒子系统基础知识
      • 6.1.1 粒子系统的概念与功能
      • 6.1.2 如何在Blender中创建粒子系统
      • 6.1.3 Particle System与Particle Settings
    • 6.2 主要模块与功能
      • 6.2.1 Emitter与Hair粒子
      • 6.2.2 Emission模块
      • 6.2.3 Render模块
      • 6.2.4 Viewport模块
      • 6.2.5 Cache模块
      • 6.2.6 Velocity模块
      • 6.2.7 Rotation模块
      • 6.2.8 Vertex Groups模块
      • 6.2.9 Textures模块
      • 6.2.10 Physics模块
      • 6.2.11 碰撞
      • 6.2.12 Field Weights模块与力场物体
      • 6.2.13 Force Field Settings模块
      • 6.2.14 Children模块
    • 6.3 粒子系统实践练习
      • 6.3.1 低模篝火
      • 6.3.2 标志变换
      • 6.3.3 粒子流体
      • 6.3.4 趋光昆虫
  • 7 在Blender中创建物理模拟动画
    • 7.1 刚体与约束器
    • 7.2 柔体
    • 7.3 布料
    • 7.4 毛发
    • 7.5 动态画笔
    • 7.6 流体
  • 8 Blender几何节点入门
    • 8.1 几何节点简介
    • 8.2 几何节点练习
      • 8.2.1 餐厅桌椅
  • 9 在Blender中进行跟踪
    • 9.1 跟踪的基本概念
    • 9.2 选择3D跟踪目标
    • 9.3 跟踪练习
      • 9.3.1 手动跟踪
      • 9.3.2 自动跟踪
      • 9.3.3 在AE中跟踪
      • 9.3.4 跟踪物体
  • 10 在Blender中后期合成
    • 10.1 数字合成相关基本概念
    • 10.2 blender中的数字合成功能
    • 10.3 合成练习
      • 10.3.1 多光源
      • 10.3.2 多层合成
      • 10.3.3 多通道合成
  • 1 Introduction
    • 1.1 learning target
    • 1.2 course content
    • 1.3 introduction to the history of digital animation
    • 1.4 Blender and Unreal artworks
    • 1.5 methods of evaluation
  • 2 Basic Knowledge of Digital Animation
    • 2.1 basic concepts about digital videos
      • 2.1 framerate
      • 2.2 resolution and proportion
      • 2.3 pixel aspect ratio
      • 2.4 field order
      • 2.5 channels
      • 2.6 color depth/bit depth
      • 2.7 lossless and lossy compression
      • 2.8 bitrate and CBR/VBR
      • 2.9 media encoding format and container format
      • 2.10 Image Sequence
    • 2.2 basic concepts of animation and digital animation
      • 2.2.1 basic concepts and analysis
      • 2.2.2 the essense of digital animation
      • 2.2.3 strategies for parameter control
      • 2.2.4 changing parameters and animation curves
      • 2.2.5 sources of 3D animations
      • 2.2.6 parenting, hierarchy and coordinate systems
    • 2.3 getting started with Blender animation
      • 2.3.1 fundamental knowledge
      • 2.3.2 creating bouncing ball animation in Blender
  • 3 Principles of Animation, the Basics
    • 3.1 The History of the Principles of Animation
    • 3.2 12 principles of animation
      • 3.2.1 squash and stretch
      • 3.2.2 aniticipation
      • 3.2.3 staging
      • 3.2.4 straight ahead action and pose to pose
      • 3.2.5 follow through and overlapping action
      • 3.2.6 slow-in and slow-out
      • 3.2.7 arc
      • 3.2.8 secondary action
      • 3.2.9 timing
      • 3.2.10 exaggeration
      • 3.2.11 solid drawing
      • 3.2.12 appeal
    • 3.3 Improve the bouncing ball animation
    • 3.4 More learning materials of the principles of animation
  • 4 Creating Non-organic Animation in Blender
    • 4.1 basic mechanical animation
    • 4.2 path animation
    • 4.3 automatic animation with drivers
    • 4.4 automatic animation with constraints
  • 5 Creating Character Animation in Blender
    • 5.1 basic knowledge
      • 5.1.1 basic concepts of character animation
      • 5.1.2 techniques for character animation
      • 5.1.3 general steps of character animation creation
    • 5.2 understand the basics of armature
    • 5.3 understand the basics of skinning
    • 5.4 understand FK and IK (forward and inverse kinematics)
    • 5.5 understand the basics of facial animation
    • 5.6 try to create character animation
  • 6 Creating Particle Effects in Blender
    • 6.1 the basics of particle systems
      • 6.1.1 concept and functionality of particle systems
      • 6.1.2 how to create a particle system in Blender
      • 6.1.3 Particle System and Particle Settings
    • 6.2 major modules and functions
      • 6.2.1 Emitter and Hair particles
      • 6.2.2 Emission module
      • 6.2.3 Render module
      • 6.2.4 Viewport module
      • 6.2.5 Cache module
      • 6.2.6 Velocity module
      • 6.2.7 Rotation module
      • 6.2.8 Vertex Groups module
      • 6.2.9 Textures module
      • 6.2.10 Physics module
      • 6.2.11 collision
      • 6.2.12 Field Weights module and Force Field objects
      • 6.2.13 Force Field Settings module
      • 6.2.14 Children module
    • 6.3 practices of particle systems
      • 6.3.1 low-poly campfire
      • 6.3.2 logo transformation
      • 6.3.3 fluid particles
      • 6.3.4 insects with phototaxis
  • 7 Physical Simulation in Blender
    • 7.1 rigid bodies and constraints
    • 7.2 soft bodies
    • 7.3 cloth
    • 7.4 hair
    • 7.5 dynamic paint
    • 7.6 fluid
  • 8 Blender Geometry Nodes 101<
    • 8.1 introduction to geometry nodes
    • 8.2 practices of geometry nodes
      • 8.2.1 tables and chairs in a restaurant
  • 9 Camera and Object Tracking in Blender
    • 9.1 basic concepts of tracking
    • 9.2 choosing targets for 3D tracking
    • 9.3 practices of tracking
      • 9.3.1 manual tracking
      • 9.3.2 automatic tracking
      • 9.3.3 tracking in AE
      • 9.3.4 object tracking
  • 10 Compositing in Blender
    • 10.1 basic concepts of tracking
    • 10.2 digital compositing functions in blender
    • 10.3 practices of compositing
      • 10.3.1 multiple lights
      • 10.3.2 multiple layers
      • 10.3.3 multiple passes

学习资料 | Learning Materials​

动画创作流程 | Animation creation workflow
传统动画 | traditional animation
三维动画 | 3D animation
参考影片高清版 | High-res reference vidoes
Blender影像作品 | Movies created with Blender
Unreal影像作品 | Movies created with Unreal
“另类现实”渲染挑战 | Alternative Realities render challenges
“另类现实”渲染挑战 | Alternative Realities render challenges
推荐在线资源 | Recommended online resources
● Blender影像作品介绍及幕后 | Blender animation and movies, introduction and behind-the-scenes
● Blender影像作品介绍及幕后 | Blender animation and movies, introduction and behind-the-scenes
● Pwnisher主办的“另类现实”三维渲染挑战 | Alternative Realities, the 3D render challenges hosted by Pwnisher
常见的帧速率 | Common framerate
帧速率 | frame rate 媒介/格式 | Media / Format
12 fps
二维动画 | 2D Animation
24 fps
电影 | Film
25 fps
PAL制视频 | PAL Video
29.97 fps
NTSC制视频 | NTSC Video
30 fps
电脑视频 | Computer Videos
50 fps
PAL制高帧率视频 | High Framerate PAL Video
60 fps
NTSC制高帧率视频 | High Framerate NTSC Video, 游戏 | Games
常见分辨率与纵横比 | Common resolutions and proportions
分辨率 | Resolution 纵横比 | Proportion 常见媒介 | Common Media
352×240 , 768×576
4 : 3
VCD / DVD
640×480 , 800×600 , 1024×768
4 : 3
老式显示器 | old monitors
1920 x 1080 (1080p) , 2560 x 1440 (2K) , 3840 x 2160 (4K)
16 : 9
新式电视/显示器 | new TV/monitors
1280 x 720 (720p) , 1920 x 1080 (1080p) , 3840 x 2160 (4K)
16 : 9
新式视频 | new videos
7680 × 4320 (8K)
16 : 9
未来标准 | future standard
>4K
2.35 : 1 & etc.
电影 | cinema
常见的编码格式 | Common encoding formats
视频 | Video 音频 | Audio
Mpeg-1 (VCD), Mpeg-2 (DVD)
H.264/Mpeg-4 AVC (蓝光, 4K视频)
H.265/HEVC (4K视频)
VP8, VP9, AV1 (在线视频)
WMV (Windows视频), Real Video (RM视频)
Motion JPEG, Apple ProRes (过程视频)
PCM/LPCM (无压缩格式
Mpeg-1, Mpeg-2, Mpeg-3 (经典音频压缩)
Vorbis, AAC (mp3编码格式后继者)
Dolby AC3, DTS (多通道环绕声)
WMA (Windows音频), Real Audio (RM音频)
FLAC, ALAC, APE (无损压缩)
常见的容器格式 | Common container formats
视频 | Video 音频 | Audio
.avi, .asf (主要用于Windows系统)
.mov (主要用于Mac系统)
.mpg, .mpeg, .ts, .vob (mpeg1/2视频)
.mp4 (h.264/265,mpeg1/2视频,各类音频与字幕)
.mkv (开放格式,可存放各种数据)
.flv, .f4v .rm .wmv .webm .ogg等
.wav (主要用于Windows系统)
.aiff (主要用于Mac系统)
.mpa (mpeg1/2音频)
.wma (Windows Media音频)
.ra (Real Media音频)
媒体文件压缩原理 | How to compress media files?
JPEG图片压缩 | JPEG compression
离散余弦变换 | discrete cosine transform
霍夫曼编码 | Huffman coding
数字影像压缩 | digital video compression
JPEG压缩过程 | Steps of JPEG Compression
数字视频文件结构 | Structure of Digital Video Files
Blender动画入门练习 | creating Blender animation for the 1st time
动画运动规律 | Principles of animation
运动规律入门 | The basics of the principles of animation
《原动画基础教程》 | The Animator’s Survival Kit
威廉姆斯编,邓晓娥译,中国青年出版社,2011年01月第二版,ISBN:9787500666332 |
by Richard Williams et al., China Youth Publishing Group, 2nd edition, Januray 2011
《动画师工作手册:运动规律》 |
  Animator’s Notebook: Personal Observations on the Principles of Movement
托尼·怀特著,栾恋译,人民邮电出版社,2015年3月第一版,ISBN:9787115382764 |
by Tony White et al., Post & Telecom Press, 1st edition, March 2015
参考资料来源
https://www.bilibili.com/video/BV1nb411J7bs/
https://www.bilibili.com/video/BV12Z4y1673a/
改进小球弹跳动画 | Improve the bouncing ball animation
更多学习资料 | More learing materials
使用绑定制作小球弹跳动画 | Create bouncing ball animation with rigging functions
更高级的绑定技巧 | More advanced rigging techniques
参考资料来源
https://www.youtube.com/watch?v=1LIH_T3irRY
https://www.youtube.com/watch?v=sJ6qZwzmDhE
机械臂FK动画 | Robotic arm FK animation
路径动画 | Path animation
利用驱动器制作自动动画 | Create automatic animation with drivers
利用约束器制作自动动画 | Create automatic animation with constraints
更多学习资料 | More learing materials
关于驱动器的教程 | Tutorials on drivers
关于约束器的教程 | Tutorials on constraints
参考资料来源
https://www.youtube.com/watch?v=O6lSSGPhb4U
https://www.youtube.com/watch?v=81SiXoAWXuU
https://www.youtube.com/watch?v=STqJAURUtU4
https://www.youtube.com/watch?v=vKi8VKlomOA
骨架基础 | The basics of armature
蒙皮基础 | The basics of skinning
反向运动学 | Inverse kinematics
更多学习资料 | More learing materials
关于骨架的教程 | Tutorials on armature
关于蒙皮的教程 | Tutorials on skinning
参考资料来源
https://www.youtube.com/watch?v=wBfSA1mDATY&list=PL9TcNr_PxvUYKMfbXS40LOywX9LAekdq0
https://www.youtube.com/watch?v=LPYs3pZEzPY&list=PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
表情动画 | Facial expression animation
FACS基础形态键(参考苹果ARKit) | FACS basic shape keys (Apple’s ARKit as a reference)
序号 | Index 名称 | Name 描述 | Description 图例 | Example
01
抬升眉毛内侧 | browInnerUp
抬升眉头 | Raise the inside of the eyebrows.
不要移动眉尾 | Do not move the ends of the eyebrows.
体现困扰感的眉毛 | Troubled Eyebrows
02
压低眉毛(左)| browDownLeft
压低整根左侧眉毛 | Lower the entire left eyebrow.
体现困惑感的眉毛 | Quizzical eyebrows
03
压低眉毛(右)| browDownRight
压低整根右侧眉毛 | Lower the entire right eyebrow.
体现困惑感的眉毛 | Quizzical eyebrows
04
抬升眉毛外侧(左)| browOuterUpLeft
抬升左眉毛外侧 | Raise the outside of the left eyebrow.
不要移动眉头 | Don’t move the “eyebrow head” position.
05
抬升眉毛外侧(右)| browOuterUpRight
抬升右眉毛外侧 | Raise the outside of the right eyebrow.
不要移动眉头 | Don’t move the “eyebrow head” position.
06
左眼向上看 | eyeLookUpLeft
左眼球向上转动 | Turn the pupil of the left eye upward.
07
右眼向上看 | eyeLookUpRight
右眼球向上转动 | Turn the pupil of the right eye upward.
08
左眼向下看 | eyeLookDownLeft
左眼球向下转动 | Turn the pupil of the left eye downward.
09
右眼向下看 | eyeLookDownRight
右眼球向下转动 | Turn the pupil of the right eye downward.
10
左眼向内看 | eyeLookInLeft
左眼球向内转动 | Turn the pupil of the left eye inward.
11
右眼向内看 | eyeLookInRight
右眼球向内转动 | Turn the pupil of the right eye inward.
序号 | Index 名称 | Name 描述 | Description 图例 | Example
12
左眼向外看 | eyeLookOutLeft
左眼球向外转动 | Turn the pupil of the left eye outward.
13
右眼向外看 | eyeLookOutRight
右眼球向外转动 | Turn the pupil of the right eye outward.
14
眨左眼 | eyeBlinkLeft
闭合左眼 | Closing the left eye.
15
眨右眼 | eyeBlinkRight
闭合右眼 | Closing the right eye.
16
眯起左眼 | eyeSquintLeft
左眼“微笑” | Smile with left eye.
17
眯起右眼 | eyeSquintRight
右眼“微笑” | Smile with right eye.
18
睁大左眼 | eyeWideLeft
扩张左眼 | Widen the left eye.
19
睁大右眼 | eyeWideRight
扩张右眼 | Widen the right eye.
20
鼓起脸颊 | cheekPuff
将脸颊向外鼓起 | Cheeks puff out.
21
挪左脸颊 | cheekSquintLeft
将左脸颊向上提起 | Pull up the left cheek.
22
挪右脸颊 | cheekSquintRight
将右脸颊向上提起 | Pull up the right cheek.
序号 | Index 名称 | Name 描述 | Description 图例 | Example
23
抬鼻子左侧 | noseSneerLeft
皱左侧鼻子与眉毛 | Frowning of the left nose and eyebrows
眉毛向中间挤压 | Eyebrows squeezed together in the center of the face
24
抬鼻子右侧 | noseSneerRight
皱右侧鼻子与眉毛 | Frowning of the right nose and eyebrows
眉毛向中间挤压 | Eyebrows squeezed together in the center of the face
25
打开下巴 | jawOpen
张开嘴巴 | Open the mouth.
26
下巴前探 | jawForward
将下巴往前移动 | Move the jaw forward.
27
下巴左移 | jawLeft
将下巴往左侧移动 | Move the jaw left.
28
下巴右移 | jawRight
将下巴往右侧移动 | Move the jaw right.
29
漏斗嘴巴 | mouthFunnel
说“喔”时的嘴型 | Mouth when saying “Woo.”
嘴唇微开微撅,露齿 | Lips pouting and slightly open, showing closed teeth.
30
嘟嘴 | mouthPucker
将嘴唇收窄 | Narrowing the width of the lips.
31
向左撇嘴 | mouthLeft
将整张嘴(不光嘴角)往左移 |
Bring the entire mouth to the left, not just the corners of the mouth.
32
向右撇嘴 | mouthRight
将整张嘴(不光嘴角)往右移 |
Bring the entire mouth to the right, not just the corners of the mouth.
序号 | Index 名称 | Name 描述 | Description 图例 | Example
33
卷上嘴唇 | mouthRollUpper
将上嘴唇夹到齿间 | Pinch your upper lip between your teeth.
34
卷下嘴唇 | mouthRollLower
将下嘴唇夹到齿间 | Pinch your lower lip between your teeth.
35
提上嘴唇 | mouthShrugUpper
紧紧抬起上唇 | Lift your upper lip tightly.
36
提下嘴唇 | mouthShrugLower
紧紧抬起下唇 | Lift your lower lip tightly.
37
闭嘴 | mouthClose
移动上下嘴唇以在完全打开下巴时把嘴闭上 |
Close your mouth with your jaw open.
通过与下巴动作配合可以做出咀嚼动作 |
By opening and closing the jaw with the mouth closed,
it becomes a chewing jaw movement.
38
微笑(左侧嘴巴) | mouthSmileLeft
抬升左嘴角 | Raise the left corner of the mouth.
39
微笑(右侧嘴巴)| mouthSmileRight
抬升右嘴角 | Raise the right corner of the mouth.
40
皱嘴(左侧嘴巴)| mouthFrownLeft
降低左嘴角 | Lower the left corner of the mouth.
主要在闭嘴状态使用 | Mainly works with the mouth closed.
41
皱嘴(右侧嘴巴)| mouthFrownRight
降低右嘴角 | Lower the right corner of the mouth.
主要在闭嘴状态使用 | Mainly works with the mouth closed.
42
左嘴角酒窝 | mouthDimpleLeft
将左嘴角往后拉 |
Pull the left corner of the mouth backwards.
将嘴巴侧向扩展 |
Open your mouth even wider to the side.
序号 | Index 名称 | Name 描述 | Description 图例 | Example
43
右嘴角酒窝 | mouthDimpleRight
将右嘴角往后拉 |
Pull the right corner of the mouth backwards.
将嘴巴侧向扩展 |
Open your mouth even wider to the side.
44
抬上嘴唇(左侧)| mouthUpperUpLeft
抬起左上唇呲出牙齿 | Lift the left upper lip and bare the teeth.
45
抬上嘴唇(右侧)| mouthUpperUpRight
抬起右上唇呲出牙齿 | Lift the right upper lip and bare the teeth.
46
压下嘴唇(左侧)| mouthLowerDownLeft
将左下唇向下压呲出牙齿 | Pull down the left lower lip and bare your teeth.
47
压下嘴唇(右侧)| mouthLowerDownRight
将右下唇向下压呲出牙齿 | Pull down the right lower lip and bare your teeth.
48
挤压嘴角(左侧) | mouthPressLeft
闭上嘴,紧紧抬起左嘴角 |
With your mouth closed, lift the left corner of your mouth tightly.
做出“鸭子嘴”的样子 |
Make a duck-like mouth.
49
挤压嘴角(右侧) | mouthPressRight
闭上嘴,紧紧抬起右嘴角 |
With your mouth closed, lift the right corner of your mouth tightly.
做出“鸭子嘴”的样子 |
Make a duck-like mouth.
50
伸展嘴角(左侧) | mouthStretchLeft
将左嘴角向下拉 |
Pull the left corner of the mouth downward.
与 “皱嘴 “相比,嘴巴张开时的动作更大 |
Compared to mouthFrown, the mouth moves more when it is open.
51
伸展嘴角(右侧) | mouthStretchRight
将右嘴角向下拉 |
Pull the right corner of the mouth downward.
与 “皱嘴 “相比,嘴巴张开时的动作更大 |
Compared to mouthFrown, the mouth moves more when it is open.
52
吐舌 | tongueOut
伸出舌头 | Stick out the tongue.
参考资料来源
https://hinzka.hatenablog.com/entry/2021/12/21/222635
更多学习资料 | More learing materials
《表情分析:图文手册》 |
  Facial Expression Analysis: The Complete Pocket Guide
《拒绝呆板——脸部建模和动画制作》 |
  Stop Staring: Facial Modeling and Animation Done Right
贾森·奥西帕著,苏宝龙译,人民邮电出版社,2013年5月第一版,ISBN:9787115310835 |
by Jason Osipa, Post & Telecom Press, 1st edition, May 2013
参考资料来源
https://hinzka.hatenablog.com/entry/2021/12/21/222635
https://imotions.com/blog/learning/research-fundamentals/facial-action-coding-system/#
更多学习资料 | More learing materials
Rigify教程 (Blender 4.x) | Tutorials on Rigify (Blender 4.x)
Rigify动画教程1 (步行循环) | Tutorials on Animating with Rigify 1 (Walk Cycle)
Rigify动画教程2 (拳术) | Tutorials on Animating with Rigify 2 (Chinese Boxing)
Rigify动画教程3 (刀法) | Tutorials on Animating with Rigify 3 (Blade Skills)
参考资料来源
https://www.bilibili.com/video/BV18A4y1S7Hw/
https://www.bilibili.com/video/BV1Xd4y1K7Hk/
https://www.bilibili.com/video/BV1TY411g7kP/
https://www.bilibili.com/video/BV1gg411X7fE/
https://www.bilibili.com/video/BV1De411b7BW/
https://www.bilibili.com/video/BV1Gu411Z7Zx/
https://www.bilibili.com/video/BV1Kr4y1m7op/
https://www.bilibili.com/video/BV1xq4y1b7wA/
低模篝火 | Low-poly campfire
标志变换 | Logo transformation
粒子流体 | Fluid particles
趋光昆虫 | Insects with phototaxis
更多学习资料 | More learing materials
Blender粒子系统基础 | the basics of the particle system in Blender
蛇形粒子(需插件) | snake particles (add-on needed)
导弹爆炸(含流体)| exploding missiles (incl. fluid sim.)
火与烟1(含流体)| fire and smoke 1 (incl. fluid sim.)
火与烟2(含流体)| fire and smoke 2 (incl. fluid sim.)
粒子火焰(含流体)| particle fire (incl. fluid sim.)
粒子渐显效果(含流体)| particle reveal effect (incl. fluid sim.)
参考资料来源
https://www.skillshare.com/en/classes/beginners-guide-to-the-particle-system-in-blender-2-9/1932601375
https://www.youtube.com/watch?v=bEZsFQP6SCg
https://www.youtube.com/watch?v=kv_E-MW4LSI
https://www.youtube.com/watch?v=hqZtUYUmQq8
https://www.youtube.com/watch?v=wRVux1HHbn8
https://www.youtube.com/watch?v=7jzCN3maljw
https://www.youtube.com/watch?v=TInZfwRIgKg
https://www.youtube.com/watch?v=kkUC0GQ2SS4
https://www.youtube.com/watch?v=hVaKDHC6zXQ
https://www.youtube.com/watch?v=CrOboutVHH8
https://www.youtube.com/watch?v=_r2lo-wVa9I
https://www.youtube.com/watch?v=Q27YGrDNUVE
https://www.youtube.com/watch?v=IZexFz94gFs
https://www.youtube.com/watch?v=HzlyhA4JJvQ
刚体:小球弹跳 | Rigid Body: Bouncing Ball
刚体约束:弹球 | Rigid Body Constraints: Pin Ball
柔体:玩具熊 | Soft Body: Toy Bear
布料:床 | Cloth: Bed
布料:舞蹈 | Cloth: Dance
毛发:毛绒玩具 | Hair: Plush Toys
毛发:长发 | Hair: Long Hair
动态画笔:毛笔 | Dynamic Paint: Brush Pen
动态画笔:池塘 | Dynamic Paint: Pond
流体模拟:篝火 | Fluid Simulation: Campfire
流体模拟:牛奶 | Fluid Simulation: Milk
参考资料来源
https://www.mixamo.com
更多学习资料 | More learing materials
物理模拟系统完整介绍(中文) | a complete intro to physical simulation (Chinese)
刚体约束器参数 | all rigid body constraints settings
柔体抖动与摇晃| soft body jiggles and wiggles
毛发着色器(cycles) | hair shader (cycles)
流体模拟常见问题 | common isses of fluid simulation
参考资料来源
https://www.bilibili.com/video/BV1ca4y1R7Sk/
https://www.youtube.com/watch?v=YpUyGJ-do4o
https://www.youtube.com/watch?v=VV1jsYK-9Ws
https://www.youtube.com/watch?v=4lqUxQ2XN4o
https://www.youtube.com/watch?v=0_lxDN55Fa8
https://www.youtube.com/watch?v=eggOO9CIyp4
https://www.youtube.com/watch?v=87jpV3GJvrM
https://www.youtube.com/watch?v=vtwoLRLw9ow
https://www.youtube.com/watch?v=y_fysD5B9xs
https://www.youtube.com/watch?v=CtLNsNBW_vE
https://www.youtube.com/watch?v=AbyfuW5Aocg
https://www.youtube.com/watch?v=vwSzAkjlJtI
https://www.youtube.com/watch?v=JouL1OFIY-0
https://www.youtube.com/watch?v=_xRSoLtfTDs
https://www.youtube.com/watch?v=rjG-UJrDh04
https://www.youtube.com/watch?v=Ge1qWMG-U90
https://www.youtube.com/watch?v=4MAjPPpPX18
https://www.youtube.com/watch?v=PXh8Pnt2lUA
https://www.youtube.com/watch?v=M2e3hIfbu44
https://www.youtube.com/watch?v=m2qUmjwPMjo
https://www.youtube.com/watch?v=IkEhF20oKmg
https://www.youtube.com/watch?v=xrw7-cbtQBA
https://www.youtube.com/watch?v=WM4CzARnm3M
https://www.youtube.com/watch?v=vSYMjhFXcr8
https://www.youtube.com/watch?v=85ej7sXh52A
https://www.youtube.com/watch?v=0wOS_wvzhnA
https://www.youtube.com/watch?v=IXalecVhr2s
https://www.youtube.com/watch?v=zmw-BTCbWMw
https://www.youtube.com/watch?v=q8vjjOmdsN8
https://www.youtube.com/watch?v=PUFdePOBM7E
https://www.youtube.com/watch?v=ESShqTMvZWU
https://www.youtube.com/watch?v=o8_Esv0KQYg
https://www.youtube.com/watch?v=KO6DDJdlm78
https://www.youtube.com/watch?v=2O0QcLpAxV4
https://www.youtube.com/watch?v=6Pfu29nlhKY
几何节点程序化建模:饭店 | Procedural Modeling with Geometry Nodes: Restaurant
更多学习资料 | More learing materials
参考资料来源
https://www.youtube.com/watch?v=PbzlyubfGbQ
https://www.youtube.com/watch?v=QhIIZbhlaqg
https://www.youtube.com/watch?v=sBJ-HuBL6gw
https://www.youtube.com/watch?v=L_8xTV3IP3A
https://www.youtube.com/watch?v=_PWaBW5uJfE
https://www.youtube.com/watch?v=RhiJQlwD98A
https://www.youtube.com/watch?v=KntGPD1k7v0
https://www.youtube.com/watch?v=5iwt2fpUYWQ
https://www.youtube.com/watch?v=9flmk1sHBnk
https://www.youtube.com/watch?v=NphEsVBP-wQ
https://www.youtube.com/watch?v=-hxiufn2fQo
https://www.youtube.com/watch?v=CiDFbx5q0VE
https://www.youtube.com/watch?v=kxFs5IPLeGU
https://www.youtube.com/watch?v=Y_u7ryvs2HU
https://www.youtube.com/watch?v=EdAcaZX9YOM
https://www.youtube.com/watch?v=0MTiMby4NaQ
https://www.youtube.com/watch?v=t_Xfl9Nub-I
https://www.youtube.com/watch?v=h619KOsx9uY
https://www.youtube.com/watch?v=LgQSBcKwUCM
https://www.youtube.com/watch?v=P_kIRDcppts
https://www.youtube.com/watch?v=6MIaj7V7pG4
https://www.youtube.com/watch?v=h7dC_6skdFg
https://www.youtube.com/watch?v=NyUJ6XH8A94
https://www.youtube.com/watch?v=Hpvkt8A8h9U
https://www.youtube.com/watch?v=b_uyskgwsiw
https://www.youtube.com/watch?v=K6D5cM-6Llk
https://www.youtube.com/watch?v=LLxVdE43FNE
https://www.youtube.com/watch?v=8G05ELB1HmA
https://www.youtube.com/watch?v=K5eNdCpoRD4
https://www.youtube.com/watch?v=NqHFq5gStck
https://www.youtube.com/watch?v=5k1ngXjOLNs
https://www.youtube.com/watch?v=6UwNtoIVeBo
https://www.youtube.com/watch?v=MrgusWbdEGY
https://www.youtube.com/watch?v=IGaTqQkAqXo
https://www.youtube.com/watch?v=88DR-1GLb4A
https://www.youtube.com/watch?v=g7EGSCo1YBI
https://www.youtube.com/watch?v=G01zaYZ-eDs
https://www.youtube.com/watch?v=bHWvVtuLJkM
https://www.youtube.com/watch?v=reUQmtqptwk
https://www.youtube.com/watch?v=JxQhLDfQIi8
https://www.youtube.com/watch?v=g4rYRRW7_J8
https://www.youtube.com/watch?v=O5ty-qoyJZM
https://www.youtube.com/watch?v=3p2B6dZIRTY
https://www.youtube.com/watch?v=VFqOkVZp7t0
https://www.youtube.com/watch?v=t61gMdBXjQw
https://www.youtube.com/watch?v=KyTXFZGgtDM
https://www.youtube.com/watch?v=4UnoX-n1UTg
https://www.youtube.com/watch?v=g4rYRRW7_J8
https://www.youtube.com/watch?v=agNT-6IxN2I
https://www.youtube.com/watch?v=mSi6YfQOOBM
https://www.youtube.com/watch?v=JdkH9EkhEwQ
https://www.youtube.com/watch?v=BXTB1VNqYV8
https://www.youtube.com/watch?v=VePGwhqw6ug
https://www.youtube.com/watch?v=s3xb7SXSwB8
https://www.youtube.com/watch?v=9Y_lMMsFeXg
https://www.youtube.com/watch?v=vyOrNZTOzEM
https://www.youtube.com/watch?v=zqVAfegU5Jw
https://www.youtube.com/watch?v=baiIAJ_THIc
https://www.youtube.com/watch?v=Aa-o46CjIpE
https://www.youtube.com/watch?v=wMSiMex-dho
https://www.youtube.com/watch?v=RsV1FCBiSME
https://www.youtube.com/watch?v=CsGRIhT3tlo
https://www.youtube.com/watch?v=m2FflCg6BTE
https://www.youtube.com/watch?v=eGyR7cBk5Uk
https://www.youtube.com/watch?v=pUoOZP_fffc
https://www.youtube.com/watch?v=7mU7dNE7hKI
https://www.youtube.com/watch?v=YM8W6i-5h7A
https://www.youtube.com/watch?v=dvnUJFm48Usa
https://www.youtube.com/watch?v=M1xWjYZ3kdE
https://www.youtube.com/watch?v=mQn8P0MLE48
https://www.youtube.com/watch?v=XKnEJEpG57g
https://www.youtube.com/watch?v=o4rGcK8hkHY
https://www.youtube.com/watch?v=FqMXTf7Obww
https://www.youtube.com/watch?v=B_duIE3wyF8
https://www.youtube.com/watch?v=7PegGKxy3b4
https://www.youtube.com/watch?v=CWomo4_E6l8
https://www.youtube.com/watch?v=y3OUFZI4HTI
https://www.youtube.com/watch?v=szTGq29qZpg
https://www.youtube.com/watch?v=o2OPzAScThg
https://www.youtube.com/watch?v=HQaJrciGgYQ
https://www.youtube.com/watch?v=n4w-D4xsBhM
https://www.youtube.com/watch?v=VVK7n9rMsHI
https://www.youtube.com/watch?v=YjXUJpgR8BY
https://www.youtube.com/watch?v=-MvJ8NmV5Fg
https://www.youtube.com/watch?v=YFsmIzQfQRA
https://www.youtube.com/watch?v=FVjsmC-UThg
https://www.youtube.com/watch?v=2aDc7kpbXCA
https://www.youtube.com/watch?v=SclZOIwJ1-4
https://www.youtube.com/watch?v=TTgtrqO1llw
https://www.youtube.com/watch?v=TpDV1DbY434
https://www.youtube.com/watch?v=Byi7RVXyrnw
https://www.youtube.com/watch?v=XtLwdBqTQYA
https://www.bilibili.com/video/BV1kv411T7dD
第三方课程 | 3rd party courses
以下资料仅在课堂内提供下载链接密码 | The download password of the following materials are only available within the class.
教程:你的第一个几何节点项目 | Your First Geometry Nodes Project
教程:初学者的Blender4几何节点教程 | Blender 4 Geometry Nodes For Beginners
教程:Blender 3.3几何节点入门 | Intro To Geometry Nodes Using Blender 3.3
教程:Blender几何节点程序化建模入门 | Intro To Procedural Modeling With Geometry Nodes in Blender
教程:Blender中的几何节点 | Geometry Nodes In Blender
教程:Blender几何节点程序化建模 | Procedural Modelling In Blender With Geometry Nodes
教程:从头学几何节点 | Geometry Nodes From Scratch
教程:创建令人愉悦的几何节点动画 | Satisfying Geometry Nodes Animation
教程:几何节点训练营 | Geometry Nodes BootCamp Vol 1
教程:Blender 3.3+中的几何节点 | Geometry Nodes For Blender 3.3+
教程:终极Blender几何节点教程 | The Ultimate Blender 3D Geometry Nodes Course
参考资料来源
https://www.skillshare.com/en/classes/blender-3d-your-first-geometry-nodes-project/746817404
https://www.udemy.com/course/blender-4-geometry-nodes-for-beginners/
http://www.udemy.com/course/geonodes-intro-blender-v3point3/
https://cgcookie.com/courses/assemble-introduction-to-procedural-modeling-with-geometry-nodes-in-blender
https://www.udemy.com/course/geometry-nodes-in-blender-4/
https://www.skillshare.com/en/classes/procedural-modelling-in-blender-with-geometry-nodes/428846331
https://studio.blender.org/training/geometry-nodes-from-scratch/
http://www.skillshare.com/classes/Blender-3-0-Satisfying-Geometry-Nodes-Animation/2372284
https://studio.blender.org/training/geometry-nodes-from-scratch/
https://www.canopy.games/p/bcs-geometry-nodes-3x
https://www.udemy.com/course/geometry-nodes/
跟踪练习:手动跟踪 | Tracking Exercise: Manual Tracking
跟踪练习:自动跟踪 | Tracking Exercise: Automatic Tracking
跟踪练习:在AE中跟踪 | Tracking Exercise: Tracking in After Effects
跟踪练习:跟踪物体 | Tracking Exercise: Tracking an Object
参考资料来源
https://www.hollywoodcamerawork.com/tracking-plates.html
更多学习资料 | More learing materials
参考资料来源
https://www.youtube.com/watch?v=O3nohLIYKpI
https://www.youtube.com/watch?v=6nUeRGpZfiA
https://www.youtube.com/watch?v=LkEWcFoIgEc
https://www.youtube.com/watch?v=ix8tmIdLRZg
https://www.youtube.com/watch?v=4-MmX0AVAUY
https://www.youtube.com/watch?v=zciYZ_m7tLg
https://www.youtube.com/watch?v=Twb59OHtc2U
https://www.youtube.com/watch?v=XzbvJfDKpDw
https://www.youtube.com/watch?v=hVmJcRccvPk
https://www.youtube.com/watch?v=RAumBwU5p-s
https://www.youtube.com/watch?v=3DtdnOgDvWM
https://www.youtube.com/watch?v=ExpXWQVgrHE
https://www.youtube.com/watch?v=hbho2s_vMRo
合成练习:多光源 | Compositing Exercise: Multiple Lights
合成练习:多层合成 | Compositing Exercise: Multiple Layers
合成练习:多通道合成 | Compositing Exercise: Multiple Passes
更多学习资料 | More learing materials
合成范例:反射 | Compositing Example: Reflection
合成范例:玻璃后的物品 | Compositing Example: an Object Behind the Glass
参考资料来源
https://www.youtube.com/watch?v=ACcU6SbLjK8
https://www.youtube.com/watch?v=xQo7QHX-wDE
https://www.youtube.com/watch?v=8_o1MywoJhc
https://www.youtube.com/watch?v=PByGtB_ahmw
https://www.youtube.com/watch?v=1WHq1GUejHs
https://www.youtube.com/watch?v=gDXTMo31QSM
https://www.youtube.com/watch?v=PVSVVUChRP0
https://www.youtube.com/watch?v=qdqV4oortP0

学习任务 | Learning Tasks

课后自学 | self-learning
基于“学习资料 → 1 课程简介”完成复习与自学 |
Finish the review and self-learning tasks using the content in “Learning Materials → 1 Course Introduction”
期末创作主题征集 | calling for topic proposals for the final project
访问以此链接提交你对期末创作主题的建议 | Submit your topic proposal for the final project using this link.
课后自学 | self-learning
基于“学习资料 → 2 数字动画基础知识”完成复习并自学媒体压缩原理相关视频 |
Finish the review task and learn about the media compression principles using the content in “Learning Materials → 2 Basic Knowledge of Digital Animation”
期末创作主题选择 | selecting a topic for the final project
访问以此链接提交你对期末创作主题的建议 | Submit your topic proposal for the final project using this link.
课后自学 | self-learning
基于“学习资料 → 3 基础动画运动规律”完成12条运动规律的自学并自行完成小球弹跳练习 |
Learn about the 12 principles of animation and finish by yourself the bouncing ball exercise using the content in “Learning Materials → 3 Principles of Animation, the Basics”
课后自学 | self-learning
基于“学习资料 → 4 在Blender中创建非有机体动画”完成复习并自行完成各非有机体动画创作练习 |
Finish the review task and all the non-organic animation exercises using the content in “Learning Materials → 4 Creating Non-organic Animation in Blender”
课后自学 | self-learning
续上周任务 | Continue from last week.
课后自学 | self-learning
基于“学习资料 → 5 在Blender中创建角色动画”完成复习并自行完成角色绑定、蒙皮练习;自学Rigify或Auto-Rig Pro角色动画工具 |
Finish the review task and all the rigging and skinning exercises using the content in “Learning Materials → 5 Creating Character Animation in Blender”. Learn by yourself the extra tools, namely Rigify or Auto-Rig Pro, for character animation.
课后自学 | self-learning
基于“学习资料 → 5 在Blender中创建角色动画”完成复习并自行完成表情动画练习 |
Finish the review task and the facial animation exercises using the content in “Learning Materials → 5 Creating Character Animation in Blender”.
课后自学 | self-learning
基于“学习资料 → 6 在Blender中创建粒子特效”完成复习并自行完成低模篝火与标志变换粒子练习 |
Finish the review task and the low-poly campfire and logo transformation exercises using the content in “Learning Materials → 6 Creating Particle Effects in Blender”.
国庆假日 | National Day Holiday
课后自学 | self-learning
基于“学习资料 → 6 在Blender中创建粒子特效”完成复习并自行完成粒子流体与趋光昆虫粒子练习 |
Finish the review task and the fluid particles and insects with phototaxis exercises using the content in “Learning Materials → 6 Creating Particle Effects in Blender”.
课后自学 | self-learning
基于“学习资料 → 7 在Blender中创建物理模拟动画”完成复习并自行完成刚体、柔体、布料模拟练习 |
Finish the review task and the rigid body, soft body and cloth simulation exercises using the content in “Learning Materials → 7 Physical Simulation in Blender”.
课后自学 | self-learning
基于“学习资料 → 7 在Blender中创建物理模拟动画”完成复习并自行完成毛发与动态画笔模拟练习 |
Finish the review task and the hair and dynamic paint simulation exercises using the content in “Learning Materials → 7 Physical Simulation in Blender”.
课后自学 | self-learning
基于“学习资料 → 7 在Blender中创建物理模拟动画”完成复习并自行完成流体模拟练习 |
Finish the review task and the fluid simulation exercises using the content in “Learning Materials → 7 Physical Simulation in Blender”.
课后自学 | self-learning
基于“学习资料 → 8 Blender几何节点入门”完成复习并自行完成程序化建模练习 |
Finish the review task and the procedural modeling exercises using the content in “Learning Materials → 8 Blender Geometry Nodes 101”.
课后自学 | self-learning
基于“学习资料 → 9 在Blender中进行跟踪”复习并自行完成各项后期合成练习 |
Finish the review task and all the tracking exercises using the content in “Learning Materials → 9 Camera and Object Tracking in Blender”.
课后自学 | self-learning
基于“学习资料 → 10 在Blender中后期合成”复习并自行完成各项后期合成练习 |
Finish the review task and all the compositing exercises using the content in “Learning Materials → 10 Compositing in Blender”.

课程成果 | Learning Outcomes

历年佳作 | Previous Works​

作品展示链接 | Links to the works